
mono32 SpaceChem.exe", replacing mono with mono32Īnd that's it: spacechem running fine from steam. (hint: just change the last line to "LD_LIBRARY_PATH=$LD_LIBRARY_PATH. The dependency stuff is harmless and can be left here. Once installed, edit the spacechem-launcher.sh file to call "mono32" instead of "mono". It will not conflict with the 64bit mono install.

SPACECHEM SOUNDTRACK INSTALL
What it does: install a 32bit mono in /opt/mono32, and symlink it to /usr/bin/mono32 People with 64bit system can (if they feel courageous ) ) install this package: Game removed: AppID 92800 "SpaceChem", ProcID 6601

FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for #=qnH6iBO6MQt97JINRbHwrsw= End of inner exception stack trace -Īt #=qy0XryZJ1YjnJepAdJT57$Q=.cctor () in :0Īt #=qnH6iBO6MQt97JINRbHwrsw=.cctor () in :0Īt (wrapper xdomain-invoke) System.AppDomain:ExecuteAssembly (string,string) > System.TypeInitializationException: An exception was thrown by the type initializer for #=qy0XryZJ1YjnJepAdJT57$Q= -> System.TypeInitializationException: An exception was thrown by the type initializer for #=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY= -> System.DllNotFoundException: libnative.soĪt (wrapper managed-to-native) #=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=:#=quRluM_2RkL53TaWHCeOAyTRy6R7cTZZKoBzEK3zeRV36NRSv$v$EAhfUFiXawmxP (#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=)Īt #=qy0XryZJ1YjnJepAdJT57$Q=+#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=.cctor () in :0 Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for #=qnH6iBO6MQt97JINRbHwrsw=Īt #=q6nFQ7j0czfMML633KX3NXw=.#=qAP258GY9GQd8BKpnudp4Q_1cNmQks36itakJTS8Pf_s= () in :0Īt #=q_kNnXHjBp6OH1879peO3_DruPfChZ2vzI_L2drgdLTw=.#=qC1N1QIcG3BaOsMiqVVYv5w= (System.String #=q2GT7_$3LySJzgouR1z1F6w=) in :0Īt (wrapper managed-to-native) System.AppDomain:ExecuteAssembly (System.AppDomain,string)Īt ( a, System.String args) in :0Īt (System.String assemblyFile, assemblySecurity, System.String args) in :0Īt (wrapper remoting-invoke-with-check) System.AppDomain:ExecuteAssembly (string,string)Īt (wrapper xdomain-dispatch) System.AppDomain:ExecuteAssembly (object,byte&,byte&,string,string) Roaming config store 2 saved successfully Saving roaming config store to 'sharedconfig.vdf'


Game update: AppID 92800 "SpaceChem", ProcID 6601, IP 0.0.0.0:0ĮRROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
SPACECHEM SOUNDTRACK WINDOWS
Īttempting to use a Windows only path root on non-Windows platform for game 92800 I get the following error messages when starting, also the sync with the steam cloud seems not to work.
